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The Script
Bad City Blues was the Devils own job to adapt; or to use
a colloquialism, a right bastard. The process wasnt made
any easier - even if the script was made much better - by the ceaseless scourge
of the directors lash. The novel is a hellish maelstrom of crazed, mentally
unbalanced, demon-driven characters, most of them with personal histories
of considerable complexity and great importance - exactly the kind of characters
worst suited to contemporary film. The events of the story range over five
different narrative time-space zones - some stretching back to childhood,
some representing the fevered nightmares of the protagonist, and set in numerous
locations - Central and South America, New Orleans, guerilla strongholds and
bayou swamps. Flashbacks and hallucinations abound. A multitude of interwoven
sub-plots fight each other like wild dogs for prominence. And the entire central
portion of the novel, a good 50% or more, is taken up by a conversation
- an unhinged journey into madness and revelation - between two men in a single
room. Whilst the novel as a form is able to take such gymnastics in its stride,
film - certainly modern film - runs screaming in terror. Which in a way sums
up my own instinctive impulse on first contemplating the task I had set myself.
The problem is
this: a novel may effortlessly weave in and out of a characters head,
dip into both memories of the past and visions of the future, and convey fascinating
information by the ton without breaking the mood, the grip, the flow - because
its all there in the words on the page which come to life in the dance
with the readers imagination. On film all these things are either invisible
- or the subject of dialogue of intolerable tedium and turgidity. As in life,
a person in a novel may transport himself or herself into any corner of the
universe, known or unknown, whilst sitting on the back of a bus. We do it
all the time. Its called daydreaming. Or remembering. Or worrying. Or
fantasizing. Without this gift we would go insane; or turn into plants. But
in a film, all you have is a guy, or gal, sitting on the back of a bus - or
standing against a wall with a black bag on his head as his mind splits apart
like rotting fruit. How do you convey such inner experience on film? How do
you communicate the teeming psychic turmoil of a silent man? How does one
make visual a world in which the coin of survival is secrecy - the guarded-with-ones-very-life
secrecy of love and hatred and shame? How does one portray a twenty-four hour
conversation - for all that its an epic duel with neither rules nor
limits between two men of mythic stature - in the middle of an amphetamine-fuelled
film without sending the viewer into a coma?
These were only
some of the challenges that faced us.
The great writer and director Paul Schrader once described the conventional
Hollywood Movie thus: You tell the audience whats going to
happen; then you show it happening; then you tell them what theyve
just seen. Clearly this wasnt going to work for us, if only
because so much does indeed happen in the underbelly of Bad City that
the film would be nine hours long or more. In the cauldron of collaboration,
we realised that only an approach as bold, as driven and as unconventional
as the characters themselves would stand any chance of success. So the
structure of screenplay - and the film itself - became a kind of narrative
Rubiks Cube: with each twist of the story one knew - or at least
hoped - that one was somehow getting closer to that distant resolution
that would only arrive at the very last moment - the moment of truth.
We had to place our trust in the veracity and conviction of the characters,
of the many superb artists of every stripe that we hoped would join us,
and most of all in the willingness of the audience to throw caution to
the winds, engage heart and mind, and dance to the Bad City Blues like
pagans beneath a blood red sky. We cut, we re-defined, we re-invented.
We condemned important characters into oblivion and introduced new ones.
We changed motivations and histories. We simplified. We complexified.
We spoke in tongues. We sat staring into space waiting for our foreheads
to bleed. We prayed to the muses and we cursed God. We abandoned all fidelity
to the novel itself in order to remain faithful to the mysterious and
elusive truth that lies at the heart of any story. Or as Shakespeare might
have put it, a dark tornado of betrayal, vengeance, sex and redemption
by any other name would smell as sweet. After many months, and over
two hundred and fifty e-mails no less driven and intense than the story
itself, we decanted the molten residue from the cauldrons bottom,
scraped away the dross afloat on top, and gambled all we had, bollocks
included, on what was left. We believed it to be gold. A sufficient number
of actors, investors, cinematographers, production and costume and make-up
designers, stunt men, musicians, Panavision and Technicolor executives
- a motley collection from the four corners of the world and mad gamblers
each and every one - believed it along with us in order to get the film
made.
Against all logic
and odds the film came to be.
When Giuseppe
Verdi was adapting Macbeth into an opera he wrote to his librettist, Francesco
Piave:
If we
cannot do something great, let us at least do something out of the ordinary.
Giuseppe Verdi
Bad City Blues
is out of the ordinary.
Come and see.
Tim Willocks
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